animating a camera?
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 animating a camera? (1 Replies, Read 23464 times)
rich@cfsnap.com
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Post Group: Newbie
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Hi-
... was just going through the video tutorials (http://www.kinemac.com/tutorials/tutorial_01_640x360.mov) trying to get a basic camera animation to work, but regardless of where I move my cameras and settings in the Inspector I can not get the camera to animate. I have a simple 2 layer animation with a cube on the bottom layer. According to the tutorial movie all I have to do is create the camera sprite and animate it by settiing keyframes; however the only way I can get the appearance of the camera to move is adjusting the position values without creating a camera sprite (where I'm assuming I'm actually moving the object and not the camera). Is there any more (and most importantly, up to date AND CURRENT) documentation anywhere that describes how to do this? I'm running v 1.8.3.
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animating a camera?
forumadm
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Posts: 311
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Sure you can move the objects relatively to the point of view, but you really want to move the camera, you have to create a camera sprite. This camera sprite must be placed as first on the sprite list (top row) then, on the lower rows you have to put the other sprites (cube, text....). So, Kinemac, at any frame will firstly set the camera sprite (e.g. 1st row in the sprites hierarchical list), then it will draw the other sprites (e.g. 2nd, 3rd 4th rows). So, now set a couple of keyframes to the eye of the camera sprites and change those eye (xyz) values. Go to the zero frame, and press the space bar. The camera will animate. Don't forget to set the view to the "Sprites Movable Cameras" from the View menu or pressing the "s" key.
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