Kinemac keeps crashing
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 Kinemac keeps crashing (1 Replies, Read 3366 times)
Dude
Group: Member
Post Group: Working Newbie
Posts: 61
Status:
I've been having an issue with Kinemac crashing.
From time to time it crashes on startup but then for the most part of, opens fine after I relaunch the app. It is also giving me the spinning beach ball when I use a short cut such as click in the sprite window then it crashes.

Never getting an answer to my previous post about the error-37 and having this crashing issue, I decided to do a clean install of Kinemac in hopes for resolution.
This did fix the error -37 however not the continuing crashes.

These have been very short animations so its not like I'm putting a lot of demand
on the app, for example my last had 9 ,12 second sprites.

I dont recall having this issue when I was running Leopard but now that I'm running Snow Leopard its become a real issue for me.

Does anybody have a clue and or advise on how to resolve this issue ?

Thanks
James

Here are some stats on my Mac

Model Name: iMac
Model Identifier: iMac7,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 3 GB
Bus Speed: 800 MHz
Boot ROM Version: IM71.007A.B03
SMC Version (system): 1.21f4
Serial Number (system): W88150NTX89
Hardware UUID: 00000000-0000-1000-8000-001FF34E0F72


This is from my OpenGL Parameters
OpenGL Parameters ========================
Video Card:
Model: ATI Radeon HD 2600 PRO OpenGL Engine
Vendor: ATI Technologies Inc.
OpenGL Version: 2.1 ATI-1.6.6
Display:
Size: 1920 x 1200
Depth: 32
Refresh: Not Reported (usually 60 FPS)
Max Size Output: 4096 x 4096 pixels
Full Screen Capable: YES
VRAM: 256
VRAM free: 245.0
Max Samples Buffers: 1
Max Samples: 8
Video Memory: 256
Max Texture Units: 8
Max Texture Size: 4096
Max 3D Texture Size: 4096
Max CubeMap Texture Size: 4096
Supported Extension:
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_blend_weighted_minmax
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_transform_feedback
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SGI_color_matrix
======================================
GL Pixel Format:
RendererID 0x1021a02
AuxBuffers 0
DoubleBuffer 1
ColorSize 32
AlphaSize 8
DepthSize 24
StencilSize 0
AccumSize 0
ScreenMask 1
AllRenderers 0
Stereo 0
MinimumPolicy 0
MaximumPolicy 0
OffScreen 0
FullScreen 0
SingleRenderer 1
NoRecovery 1
Accelerated 1
ClosestPolicy 0
Robust 0
BackingStore 0
Window 1
MultiScreen 0
Compliant 1
======================================
GL Context Parameters:
SwapRectangle (0, 0) (0 x 0)
SwapRectangleEnable 0
RasterizationEnable 1
SwapInterval 1
SurfaceOrder 0
SurfaceOpacity 5381856
StateValidation 0



-----------------------
24 " Imac
2.4 GHz Intel Core Due
ATI, Radeon HD 2600
VRAM 256 MB
3 GB RAM
1 TB Lacie Big Disc Extreme - RAID
Mac OS X 10.6.1

IP: --   

Kinemac keeps crashing
Dude
Group: Member
Post Group: Working Newbie
Posts: 61
Status:
Thanks for the update , it seemed to have fixed the problem I had with my crashes.
I suppose I should have submitted a bug report rathe then starting a thread ...

Thanks again
James

-----------------------
24 " Imac
2.4 GHz Intel Core Due
ATI, Radeon HD 2600
VRAM 256 MB
3 GB RAM
1 TB Lacie Big Disc Extreme - RAID
Mac OS X 10.6.1

IP: --   


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