Kinemac is a 3D Real Time Animation Software for OS X. It allows you to create your own professional 3D and 2D animations with the utmost simplicity. And the results will blow you away.
Kinemac is easy. Just drag your images, texts, movies, songs, SVG vectorial logo, Quartz Compositions and 3D models onto the Kinemac stage to get them into your animation. Or add the built-in objects as cubes, cylinders, spheres, tubes, pies, rectangles, disks, 2D and 3D Text... Then apply a pair of keyframes to the object to animate it and you are done.
You can play your animation in real time, export it to a QT movie, export it to a series of still images or create a stand-alone Player application to freely distribute to your audience. You can learn how to do all of that in less than a day.

You can quickly create objects like cubes, cylinders, spheres, pies, cones, torus, tubes, rectangles, disks, strips and pipes... Furthermore you can extrude or revolve SVG files (made with Illustrator, e.g. your company 2D logo) and import 3D models saved as OBJ and 3DS. On the surfaces of any object you can apply image textures and movie textures, and set various attributes as color, transparency, reflection, specular and shininess effects. Importing files in Kinemac is as easy as dragging and dropping the files onto the Stage window.
Kinemac lets you control the timing of the objects through a Sprites console. Each object is represented by a sprite channel in a hierarchical table so you can establish the starting point and the duration of an object simply dragging and resizing its sprite along the channel. This way you can synchronize the movement of an object with another object and with the soundtrack(s). More, the hierarchical table lets you group and animate the objects either independently and together with their group. In addition, the Sprite console lets you create, delete and move the key frames as they were just "Tabs" on a Text Ruler. This system guarantees the utmost freedom at creating, deleting and moving key frames whenever you decide to speed up or slow down a given movement at a given time.
You can quickly create 2D static or scrolling text using any kind of font, color, size, shadows, embedded images... Moreover, you can still animate the 2D text object in the 3D space at your wish, and get effects like flying texts, rotating texts... You can create and edit the 2D text object from scratch with the built–in RTFD text editor or drag and drop an RTF or RTFD file onto the stage window. Then you can set the direction and the speed of the scrolling, as well as the animation of the text object. Click here to know more about the 2D Text features.
You can quickly create an animated Chart by dragging a ".txt" tab-text file. Kinemac automatically creates and animates a chart like the one shown in this movie. The 7 bars represent the rows of the table values. Kinemac will animate the bars, month by month, changing their height. You can set the bars as cubes, cylinders, tubes and apply any color, image and movie texture to them. You can edit the labels in several ways. You can add text-counters to show the value of each bar, dynamically, with any kind of font, color, size, style and shadows.
The Inspector panel lets you define the attributes of the stage and the selected objects. It has several sub-panels you can select just clicking on the icons in the top line: Stage, Geometry, Textures, 3D Parameters, Scrolling Text, Lights and Scripts.
• Stage: on this panel you can set the size of the stage window, the background color and the background image or movie. Also you can set the master volume, the antialias level and the duration of the animation.
• Geometry: on this panel (picture here aside) you can set the geometrical values of the selected objects, as positions, rotations, size and other values as the opacity, the volume of the texture movie applied on the surface (if any), the object to link... You can also add the keyframes on a given parameter, e.g. to the Positions and Rotations.
• Textures: on this panel you can set the image textures and the movie textures to each face of the selected objects.
• 3D Parameters: on this panel you can set several 3D attributes as the smoothness of the surfaces, the radius of a sphere, invert normals, receive lights, display the object as wire frame...
• Static Lights: on this panel you can set the static lights of the scene.
• Alignment: on this panel you can align the selected objects in several ways.
• Script: on this panel you can assign a script to the selected objects and add interactivity to the animation. For example, you can tell Kinemac to run another animation when the user clicks on a given object or hits a given key. You can tell Kinemac to quit or to go to a given frame. You can tell Safari to go to a given URL...
• Sprite Library: on this panel you can save animated sprites to a library then reuse them in other projects. Simply drag your sprites from the Sprites panel to the Sprite Library panel to save that sprite. Drag the sprite from the library to the Stage or the Sprites panel to reuse that sprite in the current animation.
• File Browser: on this panel you can browse your images, movies, text and any other file format Kinemac can import. Drag the selected files onto the Stage to import them into your animation.
With Kinemac you can create and animate 3D text using any kind of font, color and size. You can set the transparency and the reflection attributes to each surface of the object and create e.g. glass, plastic and metal effects. Also you can apply an image or a movie texture upon each surface of the 3D Text. Then, animate the object at your wish. You can even animate the size of the 3D Text. To know more about the 3D Text features please click here.
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