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![]() What's new in the 1.6.0 version (February 4th 2008) |
![]() You can use the 4 arrow-keys to select the thumbnail. Press Option-Arrow Up or Down to go the first or last thumbnail. Press Return or double click to play the selected movie. Click on a thumbnail holding down the Control key to show the contextual menu to Reveal the thumbnail file in the Finder or to open that file with its application.
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• Finder Browser You don't longer need to pick and drag your images, movies, sounds and text files from the Finder. You can now inspect images, movies, sounds... from the Inspector:Browser panel then drag them onto the Stage on onto a surface of the selected object. The Browser panel offers a thumbnail list showing images and movies contained within the selected folder. Also it offers a preview area where you can get a sample of the selected file (image, movie or song). The Browser lists all the file kinds Kinemac can import, therefore images, movies, songs, text, svg, 3ds and obj files. Double click on a folder thumbnail to list the contents of that folder. Use the popup menu to go out from the selected folder. The Browser panel offers also a "Previous/Next" button to navigate through the latest folders selected and a "Choose Disk" button to select the disk and the favourite folders you have defined in the Finder "places" area.
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• Detach Windows from the Inspector
Click on the buttons of the Inspector (here aside) holding down the Command key to detach that Tab into a brand new window. Working with several windows open makes your work easier and faster. |
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• QuickLook Now Kinemac supports QuickLook. Activate the QuickLook option on the Kinemac Preferences:Export panel, and save your animation. Kinemac will embed a thumbnail and a preview within your kmc animation file. Kinemac takes the thumbnail and the preview from the current frame at the moment you save the file. Later on you will be able to browse your animation files in the Finder activating the Cover Flow view mode and see the preview. |
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• Space navigator
Now Kinemac supports the SpaceNavigator input peripherical by 3DConnection.com (a Logitech company). With SpaceNavigator you can easily move the camera without using the mouse. You can quickly translate, rotate and zoom the camera. Push, pull, tilt and twist the controller cap to fly through three dimensional scenes with a freedom many call "addictive". To know more about the SpaceNavigator please go to http://www.3dconnexion.com |
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• Quartz Composition as animated texture
Simply drag a Quartz Composition file onto a surface of a selected object to apply that QC as texture to that surface. Also, if you drag a QC file onto the Stage Kinemac automatically will create a Rectangle with the QC texture. Later, open the Texture panel (Command-5) to set the texture options as the number of the texture repetitions (tiles), the crop, the offset.. You will get an animated texture onto your surface. In the sample here aside we have set a QC as Background texture, then we added the same QC to a rotating rectangle and set 4 repetitions. Last we combined the QC texture with another texture onto the surface of the sphere. Click to see this movie. |
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• Animated Strips and Pipes
The 3DPath object can now be used to create strips and pipes. Firstly draw your own path (3D Bezier curve) or import a curve from an SVG file. Then choose the profile (None, Strip, or Pipe) from the "Profile" popup menu and set the width of the object. You can animate the surface of the object just adding keyframes to the object parameters. For example, you can animate the length of the stripe (growing film), the starting point of the stripe (decreasing film), the width of the stripe on any given point, the texture offset X and Y (to create a kind of film scrolling along the stripe) and the link point position. Key framing the link point means that any object linked to that path (e.g. a camera following the 3D bezier path) can accelerate, decelerate, go back and forth, and stop at any given point. |
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![]() Drag the sprite to link onto this field or click on the triange at the left and choose a sprite form the popup menu.
Once linked, the sprite field will look this way.
If you dragged a star the sprite field would look this way. |
• Link Sprites to Sprites
You can set a sprite to move together with another sprite by linking the 2 sprites. For example, you can link a 3D Text to a 3D Path and make that text moving along the path. Also, you can link a camera target to any sprite (actor). This way the actor will always stay on the center of the Stage, no matter where it moves. Linking the 2 sprites is very simple. Select a sprite then click on the triangle ad choose the sprite you want to link to. In the sample here below we link a camera eye to a 3D path. The popup menu shows the sprite you have already set in the Sprite window (timeline).
Alternatively you can drag a sprite from the hierarchical sprite list onto the link sprite field. |
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• Rounded Rectangle
The Rectangle object can be set to show rounded corners. Select the rectangle object on the Stage then, on the Inspector:Parameters panel, set the radius of the rounded corner.
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• Rounded Cube
The Cube object can be set to show rounded corners. Select the cube object on the Stage then turn on the "Bevel" surface on the Inspector:Textures panel. To set the radius of the rounded corner, go to the Inspector:Parameters panel. On the Inspector:Textures panel you can apply a color and a texture to the rounded (bevel) surface. Open the "Texture Options" panel (with Command-5) to set more parameters of the selected surface.
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• Text Stroke
On the 2D Text Editor window, you can now select a text and set the stroke width and the stroke color. When the Stroke Color Well is active (grayed-out), the color panel will let you set the stroke color. When the Stroke Color Well is not active, the color panel will let you set the normal text fill color to the text selected. • As requested by the users, we have added the check-box "This window transparent" to set this window opaque or transparent. Please note that the transparency affects only this window and not the 2D Text object on the Stage, which is always transparent.
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• Static Lights
• The Static Lights table has been enlarged and shows the icon of the light kind (bulb, spot or sun). • Added the "Save Current Static Light List as default" button to the footer of the Static Light panel. • On the Static Light panel, you can now load the factory Static Lights settings clicking on the "Restore Default" button holding down the Option key. If you don't hold down the Option key, the last saved settings will be restored. • Last, you can rename each static light in the list. |
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• Background Movie Volume
• Added the Movie Volume slider to the Background Texture Options panel. ![]() |
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![]() The menu "3D Objects" in the toolbar |
• New Interface
We have improved the look and feel of the user interface. New buttons, new scroll bars, new frame counter, new sprite icons, new objects menu with icons in the toolbar (see aside)... Click here to see a big screenshot.
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• Sprite Alignment with Snap
In the picture shown below we are dragging the sprite "Cylinder". When dragging a sprite horizontally in the time line, the user will be shown 2 red vertical red lines at the start and at the end of the sprite to allow the alignment with the utmost accuracy. Furthermore, holding down the Command key and rollovering another sprite (in the picture below we have rollovered the sprite "Tube"), the dragged sprite ("Cylinder") will be snapped and aligned to the beginning of the rollovered sprite. The snap occurs in case the user drags the whole sprite and in case he extends the duration of the sprite dragging the left (snap to the start sprite) or the right border of the sprite (snap to the end of the rollovered sprite). If no sprite is rollovered during the drag when holding down the Command key, the dragged sprite will snap to each 10 ticks of the sprite line.
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• Go Full Screen button
Added the "Go Full Screen" button to the ToolBar of the Stage Window. If you can't see it, please delete the Preference file from the Preferences folder then launch Kinemac. Then open the Toolbar clicking on the white button at the top-right corner of the Stage Window. |
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• Arrow and Pen buttons
Added the "Arrow" and "Pen" buttons to the ToolBar of the Stage Window. If you can't see them, please delete the Preference file "com.kinemac.kinemac" from the Preferences folder then launch Kinemac. Then open the Toolbar clicking on the white button at the top-right corner of the Stage Window. |
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• Parameters panel
The Inspector:Parameters panel will shows automatically the proper subview when the user selects an object (e.g. 3DPath, Chart, Sphere, Pie, Cone, Cube, Rectangle...). The buttons to select the "3DPath" and "Chart" panels in the previous version have been removed from the Inpector panel. Select the Inspector:Parameters tab view and the object to get the controls over the parameters of that object. |
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• Multi Selection on the Bezier window
On the Bezier window you can now select end edit multiple points simultaneously. Click and drag the mouse over an area to select the points or click on a point holding down the Shift key to extend the current selection. Then drag all the points (white, orange and green) to change their positions, or hold down the Control key and click to toggle between line and curve, or press the delete key to delete all the selected points.
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• Grab Selection on the Stage window
On the Stage window you can now select multiple objects in one click only. Hold down the Command key then click and drag the mouse over an area. Hold down the Shift key too to extend the current selection. |
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• Align Object
The Inspector:Alignment panel features now the "Distribute Objects" option. You can distribute the selected objects along the axes x, y and z. |
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Other Features and Fixes
• Added the "Sprites:Group Sprites" menu item. Select various sprites then choose this menu item to move all the selected sprites within a brand new sprite folder. Easy and quick. |
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