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![]() What's new in the 1.8.0 version (Nov 3rd 2009) |
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• Saving/Opening animations containing 3DS models is now x10 faster.
• Saving animations containing OBJ models creates a kmc file 3 times smaller. • Optimization of the RAM memory usage at loading texture images (more memory available). • Enabled multi-threaded execution of the OpenGL framework (fast rendering). • Added the anisotropy correction (anti-flickering) when exporting to a QT movie or to a picture. • When choosing the menu "Stage Window Only", all the detached Inspector windows and the Texture Options window get closed too. • When working without the grouped windows and the Inspector panel is open, clicking on the Toolbar button "Inspector" closes the Inpector panel. • Added the "Zoom" feature. Click on the "Lens" button on the toolbar of the Stage window to select the "Zoom" tool. Click on the the Stage window to zoom in the view. Hold down the Option key and click to zoom out the view. Click and drag the mouse over the Stage window defining the area to zoom. Hold down the Shift key and click to go back to the previous zoom. Double click on the "zoom icon" on the tool bar to reset the view to its default values. Double click on the bottom-left "view icon" (if shown) on the Stage or select the menu item "View:Reset View" to reset the view to its default values. When the "Arrow" tool is selected (Object selector) you can quickly zoom the view holding down the Control key. The zoom by area feature doesn't apply on the "Sprites Movable Cameras" view to not to accidentally modify the camera-sprites animation. You can undo the zoom, the rotation and the pan view. • Added the "Undo Modify Sprite Camera" when the camera sprite has been modified by dragging the mouse on the Stage (Rotation, Zoom and Translation). • Added the "Reveal in Finder", "Open with Finder" and "More Options" contextual menu items on the Texture Image Well on the "Inspector:Textures" panel. Right-click or Control-Left-Click on the Texture Image Well to pop-up the contextual menu. • Added the "Reveal in Finder" and "Open with Finder" contextual menu items on the Texture Image Well on the "Textures Options" window. Right-click or Control-Left-Click on the Texture Image Well to pop-up the contextual menu. • Added the "TV Safe Area" Width and Height fields on the "Inspector:Stage" panel. • Added the check-box "Animate Media Textures" on the "Inspector:Stage" panel. Usually this option should be "on". You can set it to "off" to easily work on your animation even if there are many movie textures. Then, when ready to play, set this option “on” and get your movies-textures and QC-textures updated during the playback. This option is ignored (always “on”) when exporting to a QT movie or to a picture file. • On the "Inspector:Static" Lights panel, even if a light is selected, if you press a key as e.g. "/" to set the 4 views, the Stage window responds to the key down. • When importing a song, the song sprite will automatically get its duration from the song duration. • Added the Start and End surfaces to the "3D Path" with a pipe profile. • The 2D Text and the 2D Counter now can be set with "Show Internal Faces" On and Off (see "Inspector:Parameters" panel). • The 2D Text and the 2D Counter now can be set with "Depth" On and Off (see "Inspector:Parameters" panel). • The 2D Text and the 2D Counter now can be edited also by clicking the "Edit Text" button on the "Inspector:Parameters" panel. • The Quartz Composition Textures now accept the "Start At" values. Use this parameter to offset the start of the QC. • Added the feature to copy and paste the selected Bezier curves on the Bezier window. You can copy/paste the curves even between different sprites. • The Bezier window now properly resizes its internal bounds accordingly to the max size of the Bezier curves shown. • As requested, the left drawer on the Bezier window now lists "only" the parameters containing at least a key frame. • On the Bezier window, the parameter fields on the left drawer properly display the value of the current selected Bezier's handle. • Added the "Flip Sprite Parameter" feature to the Sprite menu. You can now flip sprite values/animation individually. (e.g. all the "Positions X = Positions -X" or all "Rotations Y = Rotations - Y"). Graphically it's like mirroring a bezier curve upon the zero horizontal axis. • Fixed a bug causing a slow down of the rendering speed when a texture well was selected on the "Inspector:Textures" panel. • Fixed a bug causing a slow down of the rendering speed when a texture well was selected on the "Texture Options" window. • Fixed a bug causing a slow down of the rendering speed when the "Inspector:Browse" panel was visible. • Fixed a bug which prevented to drag a movie file onto the Stage window and automatically create a Rectangle with that movie. • Fixed a bug occuring when loading several animations containing a 3DPath object with strip or pipe profile. • Fixed a bug occuring when undoing "Delete path point" on the 3DPath object. • Fixed a bug when dragging the light source icon on the Top view (it didn't move along z). • Fixed a bug when aligning objects as "Distribuited" (x, y, z) on the "Inspector:Alignment" panel. • Fixed a bug occuring when "Saving as" while the animation folder contains only the kmc file ad no other files (e.g. image files). • Fixed a bug when changing the sprite ruler measurement from Ticks to Seconds in the Kinemac Preferences panel. The sprite ruler didn't get updated. • Fixed a bug when setting a sprite folder linked a 3D path to the Link Mode "Skip". In this case, if the sprite folder has a longer duration than the sprite path and the play head falls out of the sprite path and within the sprite folder, all of the children of the sprite folder will be properly turned off. • Fixed a bug which caused a Camera-Sprite (placed below a Folder-Sprite or any other Sprite than the 2DText) to not to show its "positive" borders. • Fixed a bug which didn't let to use the Audio-Volume on 3DPaths. • Other minor fixes and improvements. |
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