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| 2D Text |
| You can quickly create 2D static or scrolling text using any kind of font, color, size, shadows, embedded images... Moreover, you can still animate the 2D text object in the 3D space at your wish, and get effects like flying text, rotating text as shown on this movie.
• Create a 2D Text object • Manage the 2D Text object on the Stage
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| 2D Text Counter Choose the menu item "Objects:Counter" to create a 2D Text Counter showing dynamically a given value, as the current time (in ticks or in seconds) or a given value of a given sprite or a dynamic value described by a bezier curve. You can add a custom fixed text to the left and to the right of the counter and assign any font, size, style, color and shadow to any part of the text-counter. Watch the movie. For example, you can link the height (Size Y) of a sprite cube to the counter to dynamically show the value of a bar in an animated chart. To do that, select the sprite "Counter" then drag the sprite "Cube" from the sprite hierarchical list onto the "Of Sprite" field in the "Inspector:2DText" panel. Then choose the menu item "Size Y" from the "Take Value" pop-up menu. If the height of the cube changes during the playback, you will see the counter changing its value as well. For example, you can link the angle of a pie to the counter to dynamically show the percentage of the sales in the year. To do that, select the sprite "Counter" then drag the sprite "Pie" from the sprite hierarchical list onto the "Of Sprite" field in the "Inspector:2DText" panel. Then choose the menu item "Angle" from the "Take Value" pop-up menu. Set the Scale value to 0.2777 to convert the angle to percentage (100/360 = 0.2777). If the "Angle" of the Pie changes during the playback, you will see the counter changing its value as well. You can make the "Angle" of the Pie changing by setting a couple of key frames in the "Inspector:3D Parameters" panel. More than scaling a value, you can add/subtract a constant value to the counter just typying a value in the field "Offset". When the "Of Sprite" field is set to "me", the "Take Value" pop-up menu of the "2D Text Counter" object lists all the parameters belonging to the 2D Counter itself, thus even the "Custom Value" parameter. You can choose this parameter from the pop-up menu then assign key frames to this parameter in the "Custom Value" slider below. This way you can have a counter totally customized on the values described by a keyframed bezier curve belonging to the 2D Counter itself. You can edit this curve in the Bezier window (open the Bezier window with Command-3). |
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| • Align Text You can select several 2DText or 2DCounter objects or "one" sprite folder containing several 2DText or 2DCounter objects and set their paragraph alignment and the text color in one shot, without opening the edit-text window. Choose the alignment and the color in the Inspector:2DText panel or Inspector:Alignment panel. You could use this option together with the previous features "Align Positions" and "Align Positions" to align the bounding box of the selected objects and the paragraph of the text objects selected. |
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| • Change Font, Style, Size and Color You can select several 2DText or 2DCounter or 3DText objects or "one" folder containing several 2DText or 2DCounter or 3DText objects and change their font/size/style/color in one shot, without opening the edit-text window. Just select the objects in the Stage window or in the Sprite window then choose the font/size/style from the Font panel and the color from the Color panel. Open the Font panel with Command-T. Open the Color panel with Command-Shift-C. |
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| • Align Positions and Anchors You can select several objects or "one" folder containing several objects and align the objects along the X, Y and Z axes. You can align the objects to the min value, middle value and max value along each axis. In these icons, the red line represents the X axis, the green line represents the Y axis and the blue line represents the Z axis. You could use this option together with the feature "Align Anchors" (here below) to align the bounding box of the selected objects. See in the Inspector the "2D Text & Alignments" panel. You can select several objects or "one" folder containing several objects and set their anchor points along the X, Y and Z axes. You can set the anchor points to the min value (0%), middle value (50%), and max value (100%) along each axis. You could use this option together with the previous feature "Align Positions" to align the bounding box of the selected objects. See in the Inspector the "2D Text & Alignments" panel. |
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